#include "decoration.h"

#include <SDL_opengl.h>

namespace Demo {

Decoration::Decoration()
{
}

Decoration::~Decoration()
{
}

void Decoration::render() const
{
    glDisable(GL_TEXTURE_2D);
    glColor3f(1, 1, 0.4);
    GLUquadric *quad = gluNewQuadric();
    gluSphere(quad, 0.3, 20, 20);
    gluDeleteQuadric(quad);
    glEnable(GL_TEXTURE_2D);
}

} // namespace Demo
